#include "updater.h"
class ScreenBuffer_t;

Updater::Updater(ScreenBuffer_t* _ptr_BaseBuffer) : BaseActor(_ptr_BaseBuffer) {}

Updater::~Updater() {}

class Card& Updater::operator()(class Card* ptr_Card)
{
    return *ptr_Card;
}
class Containor& Updater::operator()(class Containor* ptr_Card)
{
    return *ptr_Card;
}